The rules of Go, simply
Two players, a board, black and white stones. Here is everything you need to play your first game, in 5 points.
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1. Place a stone, one at a time
Go is played on a grid board: 19 × 19 lines for a full game, 9 × 9 or 13 × 13 to start. Black plays first, then Black and White take turns placing one stone on an empty point. Once placed, a stone never moves. Instead of playing, you may also pass.
2. Liberties
A stone’s liberties are the empty points right next to it: up, down, left, right (not diagonally). In the middle of the board, a lone stone has 4; on the edge, 3; in the corner, 2.
Stones of the same color that touch form a group. They share their liberties: they live and die together.
Try it: capture a stone
Three tiny challenges to get the idea of Go. You play Black: tap a point on the board to place your stone.
The white stone on E5 has only one liberty left: the point E4, circled with a dashed line. If Black plays E4, it has no liberty at all. It is captured and leaves the board.
3. Capture and atari
When a group has no liberties left, it is captured: its stones are removed from the board and become prisoners. When it has only one liberty left, it is in atari: save it, or accept losing it.
You can’t place a stone where it would have no liberties (that’s suicide), unless the move captures enemy stones: they are removed first, and your stone gets liberties back.
4. Ko
Sometimes a stone captures a single stone and could be taken back at once by the same move the other way round. Without a rule, both players would go round in circles. Ko forbids it: after such a capture, the other player must play elsewhere first. On the next turn, they may take back.
5. End of the game and scoring
When there is nothing useful left to play, each player passes. Two passes in a row end the game. Dead stones (those that can no longer escape capture) are removed, then you count:
- your territory: the empty points surrounded only by your stones;
- plus your prisoners: the stones you captured.
White gets komi, usually 6.5 points, because Black played first; the half point avoids ties. The higher total wins. These are Japanese rules, the ones Mochi Go uses. Chinese rules count territory plus stones on the board, with 7.5 komi: the winner is almost always the same.
Frequently asked questions
What is atari?
A group is in atari when it has only one liberty left. On the next move, the opponent can capture it by playing on that last liberty.
What is komi?
The points given to White because Black plays first, usually 6.5 under Japanese rules and 7.5 under Chinese rules. The half point avoids ties.
Can I play anywhere?
On any empty point, with two exceptions: a move where your stone would have no liberties (unless it captures), and immediately retaking a ko.
How does a game of Go end?
When both players pass one after the other. Dead stones are removed, then each player counts their territory and prisoners. You can also resign at any time.
What board size should beginners use?
9 × 9: a game lasts a few minutes and you quickly see the effect of each move. Then move on to 13 × 13, and to the 19 × 19 of a full game.
Ready to place your first stone?
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